Hi-Five the Sky
Trap Normal

Hi-Five the Sky

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During your Battle Phase: Target 1 face-up Xyz Monster that attacked this turn; it can make a second attack during this Battle Phase. If it does so using this effect, your opponent cannot activate cards or effects until the end of the Damage Step.




 
 
AI Power Analysis
ExtenderConfidence: Medium
46± 6/ 100
Power Score
Intrinsic 43
Deck 48

Hi-Five the Sky — Power Evaluation

Final Score: 46 ± 6 · Confidence: Medium

  • Intrinsic: 43 · Deck: 48 · Meta: provisional
  • Primary role: Extender · Secondary: Utility

Why it scores here

Hi-Five the Sky converts one face-up Xyz that already attacked this turn into a second attack, so its value is a single extra attack in a narrow window. The Damage Step lock on the effect-driven attack adds some protection, but it is not negation. The card is a 1-of trap with no search, no advantage, and no material value, and it cannot be used outside your own Battle Phase with an Xyz on board. The observed deck spread (35 decks, mostly Utopia lines, 1.09 copies per deck) confirms it is a real, played Xyz tool, but that inclusion is not evidence of raw power, so the score stays in the mid-40s.

Axis scores

Axis Score Evidence
Accessibility 50 A set trap with no search route, live only when an Xyz has attacked this turn, and no combo starter data to confirm how often it is drawn (evidence_used: decks, 35 decks; inferred from text).
Combo & Conversion 40 The text gives one extra attack per Xyz that attacked, but no combo boards show the card converting into a larger board (no combos supplied; inferred from text).
Resource Economy 25 A one-for-one trap with no draw, refuel, or search, so card advantage is roughly even at best (inferred from text).
Effect & Interaction 30 Its Damage Step lock blocks responses to the second attack, but the card does not negate or remove anything (inferred from text).
Material Utility 5 A trap card cannot be used as material, so this axis is near zero (verified: card type).
Resilience & Flexibility 40 A set trap can be negated or removed from the backrow, and it only works after an Xyz has attacked (inferred from text; no combo or guide evidence).
Deck-Building Efficiency 80 Runs as a 1-of in most lists with no garnet or lock cost (observed: copies_per_deck avg 1.09, max 2, 35 decks).

Calculation

Weight profile: 0.7 Extender + 0.3 Utility. Intrinsic ≈ 43, Deck ≈ 48, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Gives a second attack to a face-up Xyz that already attacked, adding pressure in the Battle Phase (verified: card text)
  • The Damage Step lock on the effect-driven attack stops responses during that step (verified: card text)
  • Cheap to run as a 1-of, with no garnet cost (observed: 35 decks, copies avg 1.09)
  • Appears across 9 archetypes, mostly Utopia lines (observed: distinct_archetypes 9)

Weaknesses

  • Only works on an Xyz monster that already attacked this turn, which limits when it can be used (verified: card text)
  • Needs a face-up Xyz on your side, so it is dead without one (verified: card text)
  • Gives no card advantage, search, or board presence on its own (inferred from text)
  • No combo evidence shows it converting into a larger board (data_gaps: no combos supplied)

Counters / choke points

  • Generic trap negation of the activation, which cancels the second attack (inferred from text)
  • Backrow removal of the set trap before it can be activated (inferred from text)
  • Making the Xyz unable to attack or removing it before the Battle Phase (inferred from text)

Best use

Extender / finisher for Xyz boards. Decks: Utopia. Suggested copies: 1.

Evidence & gaps

  • Verified: Trap card, effect requires your Battle Phase and a face-up Xyz that attacked this turn (card text); Second attack, and the Damage Step lock on the effect-driven attack (card text); 35 decks run it, 32 at 1 copy and 3 at 2, across 9 archetypes (decks_evidence)
  • Observed: Utopia archetype holds 28.6% of the sample decks (decks_evidence); Top partners are Utopia Xyz monsters and Reinforcement of the Army, at 51–60% co-occurrence (decks_evidence)
  • Inferred: Its power comes from pressure in the Battle Phase, not from card advantage or interaction (text plus rubric); Counters are generic trap negation and backrow removal, because the card has no interaction beyond the lock (text)
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only











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